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Old Jul 19, 2005, 04:20 PM // 16:20   #341
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You'll find that incendiary arrows and fragility do more damage in arenas. And you don't need a fire damage bow to get conjure flame to work, as long as you use kindle or ignite arrows.
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Old Jul 19, 2005, 04:23 PM // 16:23   #342
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I'd say use a half moon/shortbow. Flatbows have a tendency to miss at range because of the long flight time of the arrows. Causing damage usually depends on your arrows hitting their mark.
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Old Jul 19, 2005, 04:31 PM // 16:31   #343
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Actually flatbows miss because of the broad arch they cause arrows to fly.
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Old Jul 19, 2005, 05:59 PM // 17:59   #344
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Conjure flames? I don't need that if my bow is already fire damage. That's the whole point. If there's one thing that is common in well... everything, it's the need for simplicity. All I need is to pull off Mark of Rodgort, a 2 second opener spell. Not a huge chance they are even going to be targeting you if you use it as an opener. Mark them, poison shot. So now they have 2 conditions and a hex on them. Unless they are a mesmer they can't be immune to the hex (or at least it would be hard for them to be) if they are a monk, then you can interrupt their hex removal spell (and set them on fire again in the process).

They whole point is to keep the guy on fire and poisoned continually and to renew both conditions constantly so that condition removal spells are pointless. They'll probably try to run, but then it's Hunter's Shot... poisoned, bleeding, and on fire.

Oh and if I use ignite arrows, I don't have to worry about missing, the AoE will still set the person on fire.

My big question is, how do I keep that one hex from being stripped? Besides interrupting personal hex removers and layering on cover hexes, is there anything else I can do?
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Old Jul 19, 2005, 06:19 PM // 18:19   #345
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Conjure flames REQUIRES you to do fire damage to work. If you've got points in fire magic, why would you not use it? It'll add about 10 fire dmg to every arrow if you've got around 10 in your fire magic. I assume you've got some points in fire magic since you'll be using mark of trogdor... I mean rodgort. If you plan on using this for PvP, I'd recommend using kindle arrows. Enemies tend to spread out some in arena play, and kindle will do more damage than ignite. Even if they do block/evade your arrow, the fire damage from kindle still gets through. Believe me, I've seen it happen.
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Old Jul 19, 2005, 06:25 PM // 18:25   #346
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Quote:
Originally Posted by Shwitz
I'd say use a half moon/shortbow. Flatbows have a tendency to miss at range because of the long flight time of the arrows. Causing damage usually depends on your arrows hitting their mark.
Quote:
Originally Posted by Enigmatics
Actually flatbows miss because of the broad arch they cause arrows to fly.
These are equivalent statements, just so you know. Given the 100 foot range, taking a longer time to reach your target (flight time) means that the arrow travels slower. Travelling slower requires that you arc the arrow more. A higher arc to reach the same distance is equivalent to a longer flight time, and either way the target is less likely to be where the arrow ends up as a result of this. Run Favourable Winds and this problem is largely solved.

The funny bit is that in real life two bows can't have the same range and have different flight times; the arrows will be affected by gravity either way, and thus accelerate downwards at ~9.8m/s^2. This acceleration, and the fact that they only have an initial velocity limits the parabola that can be drawn. At maximum range there is only one such parabola for any point, and at less than that range there are two - an optimal (low arc) and a non-optimal (high arc). Given that the only difference in the parameters is the initial velocity of the arrow (we'll ignore arrow lift as it isn't a significant factor, and varies according to arrow, not bow specifications) two bows can't optimally shoot the same maximum range and have differing flight times.
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Old Jul 19, 2005, 07:33 PM // 19:33   #347
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I never said I don't use conjure flames, I pack it certainly. I just don't like to have to spit out too many spells before I engage. As for the ignite versus kindle debate... I'm sure kindle can still do the damage despite the "block" or "evade", but I was talking more about "dodge" or "stray". This actually means that your arrows missed horribly cause your enemy was going so fast, this happens a lot with slower arrows. In these situations where your arrows lands feet away from your target, ignite arrows will still light them up, kindle will not. And people DO bunch up a little at times even when they don't mean to. I hit multiple people with energy surge all the time.

Oh yeah, Mark of Rodgort is 25 mana (though only 2 sec cast time). Not smart to use it in conjunction with another spell if you are a ranger. Thus the fire damage bow, no need for conjure flames.

Last edited by Sofia Sofia Sofia; Jul 19, 2005 at 07:52 PM // 19:52..
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Old Jul 19, 2005, 07:39 PM // 19:39   #348
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What would probably be best for doing a single target high damage? I still don't see the practicality of Quick Shot as an elite, can someone explain it? I think I missed something along the way...
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Old Jul 19, 2005, 08:27 PM // 20:27   #349
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Quick Shot as an Elite would be because it's spammable, and gives the Ranger a higher RoT. I don't think TF makes the cut only because you have to put so much into BM (which is rarely used as is) to make it effective.
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Old Jul 19, 2005, 08:30 PM // 20:30   #350
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i kinda like to use Frenzy + Fav. Winds + QZ for very fast RoF

u can have higher marksman for more damage since u don't need points in BM

one downside.... ur defence sux lol :P
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Old Jul 19, 2005, 08:45 PM // 20:45   #351
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Quote:
Originally Posted by Sofia Sofia Sofia
I never said I don't use conjure flames, I pack it certainly. I just don't like to have to spit out too many spells before I engage. As for the ignite versus kindle debate... I'm sure kindle can still do the damage despite the "block" or "evade", but I was talking more about "dodge" or "stray". This actually means that your arrows missed horribly cause your enemy was going so fast, this happens a lot with slower arrows. In these situations where your arrows lands feet away from your target, ignite arrows will still light them up, kindle will not. And people DO bunch up a little at times even when they don't mean to. I hit multiple people with energy surge all the time.

Oh yeah, Mark of Rodgort is 25 mana (though only 2 sec cast time). Not smart to use it in conjunction with another spell if you are a ranger. Thus the fire damage bow, no need for conjure flames.
Touche, Sofia, touche... I yield to your ranger-ness
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Old Jul 19, 2005, 08:54 PM // 20:54   #352
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Mark of rodgort is used with a 12 energy supply wand/foci on switch. Kindle arrows is used for cheapness of energy and singleminded higher damage output. You can counter strafing by using favorable winds, or by simply packing a halfmoon and going closer.
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Old Jul 20, 2005, 01:00 AM // 01:00   #353
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Ah ok, what is the basis behind a Quick Shot build and does anyone have one? I looked through the thread and found the fragility build so that answers that.
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Old Jul 20, 2005, 07:56 AM // 07:56   #354
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Default Need some ideas for my skills

Expertise 10(+1 Hat +3 Rune)
Markmanship11(+1 Rune)
Air Magic10

this build would be for PvE and i really have no idea what to do for skill set. But this is what i have come up with thusfar:

Penetrating Attack
Hunter's Shot
Barrage{E}
Pin Down
Conjure Lightning
Throw Dirt
Lightning Reflexes
Determined Shot

Any suggestions would be most welcome

Oh and this is my frist post ever!
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Old Jul 20, 2005, 10:24 AM // 10:24   #355
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Looks pretty good for PvE. I'm not a fan of Hunter's Shot or Determined Shot, though. Replace at least one of them with Res Signet (as Rangers rarely aren't the last ones alive in PvE).

Might want to switch out Pin Down, too. Great PvP skill, not really worth a skill slot on AI enemies that you can easily get to switch targets, though.
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Old Jul 20, 2005, 02:27 PM // 14:27   #356
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I'm thinking about a R/Me build but I was wondering, what skills/spells are covered by expertise and what are not? Can anyone give a detailed description on the expertise coverage policy?
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Old Jul 20, 2005, 05:13 PM // 17:13   #357
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Expertise:
http://www.guildwarsguru.com/content...sts-id1154.php

It also works on plain old "Skills". So for a Mesmer it only works for Stances, of which there are LOADS in Inspiration.

Last edited by piercehead; Jul 20, 2005 at 05:17 PM // 17:17..
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Old Jul 20, 2005, 06:53 PM // 18:53   #358
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Quote:
Originally Posted by opiuman
Ah ok, what is the basis behind a Quick Shot build and does anyone have one? I looked through the thread and found the fragility build so that answers that.
You need quick shot, level 3, 5, or 12 bm (I find 5 is suitable), dual shot, kindle arrows and conjure element, and preferably favorable winds. If you really want the dps, throw in quickening zypher and take out dual shot -you'll be able to use quick shot instead of normal attacks.

You only really need 13 expertise, and 1 zealous bowstring for the 2 energy quick shot, and 1 energy regain.

Last edited by Enigmatics; Jul 20, 2005 at 06:55 PM // 18:55..
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Old Jul 23, 2005, 12:09 AM // 00:09   #359
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Default Help with PvP Ranger Please

Hi, I'm new to Guild Wars and am interested in building a PvP ranger ... I was wondering if it was possible to make a build that can deal impressive DPS while still having respectable defensive capabilities (maybe like whirling defense?) Also, I'm not sure what secondary profession to choose, maybe a monk for judge's insight or elementalist for conjure damage and maybe water skills like armor of mist ... Thanks in advance for your help!

Last edited by loc87; Jul 23, 2005 at 01:24 PM // 13:24..
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Old Jul 24, 2005, 02:28 AM // 02:28   #360
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Judges insight is very nice but to get good damage with it you'll probably want to use a prep like kindle arrows and tigers fury....all 3 of those need to be recasted quite a bit. The duration on J I isn't too long and costs 10 energy which isn't affected by expertise. 10 doesn't seem like much until you get in mid battle and have to keep casting it, it's hard to keep casting. Conj element lasts 60 seconds and works pretty well. The only 2 bad things are it can be removed then you have to wait forever to recast it and if someone has high elemental or fire resist you don't do a lot of damage.
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